The PlayStation2 version will take advantage of "CyberScan" technology, which allows the intricacies of the human face and body to be fully and faithfully re-created in the digital realm. Those games are fast, and therefore incredibly satisfying. But then you get into the game and much of that beauty is lost.
Sepia tone mode. The AI is But Knockout Kings isn't without its faults. The commentators react to the actual fights in general and the kinds of throws and patterns that are thrown. The game isn't perfect, but it's well-polished and very well rounded in every aspect. It's not a bad thing, really.
How can he take so much punishment?" In Fantasy Fights players get to read a little press conference in which the two boxers rib one another before the fight, creating rivalries, starting up the blood, and creating an aggressive tone. Then maybe the eyes will start to well up with pinkish circles.
Exhibition enables you to play as your favorite boxer and lead his career into the starlight of success, or down into the dank alleyways of despair. Now, with the first KK on PlayStation 2, EA has definitely looked at all of the most crucial aspects of the game and has done the best it can do. You too can learn how to fight like a pro with moves such as head-butts, kidney punches, elbows, and below-the-belt punches, and back of the head punches!
Still in its defense, in the boxing simulation arena, EA's boxers are controlled with a decent amount of punching speed, with increasingly fast combinations, either with automatic moves or manual moves. And who said that EA didn't have a sense of humor... Players will find dozens of excellent animations through the game that don't show up in the first five minutes.
What I mean by that is when you watch the characters in the menu and in the pre-game scenes warming up, punching, and stretching, they move with incredible realism. This mode is deep with subtle features that truly train you to box. Most combinations are fast, and boxers come at you with different boxing styles that you have to adapt to in order to win the match. The result is a very satisfying boxing game. It's a clever, subtle thing, and it certainly was done on purpose. I guess EA sees woman boxers as part of a potential market, so hey! But it's not daunting, and it seems completely out of whack with the rest of the game. There are several differences between Knockout Kings, Knockout Kings 2000, and Knockout Kings 2001 in particular, the most notable being the graphics. The blood, just like the sweat before it, flies off, this time it's just red. Other times, when you close in on a knockout, you'll knock the mouth guard right out of his mouth. In Knockout Kings, the boxers walk out without robes and without their entourage...and well, without much at all.
I was actually quite surprised at how much fun this game is. Still, the game has come a long, long way from its 32-bit cousin. Boxers can taunt in several different ways; my favorite is the Ali foot shuffle. The introductions are perhaps the most confusing aspect of the game. As I have said before, the boxers' footwork is incredibly slow, and while much of the punches are painstakingly coded, some of the punches that are thrown look robotic. The 2D flat pixilatted crowd at least moves. Then there is Fantasy Fight, a pre-selected set of match-ups between well-known belt holders. Knockout Kings 2001 lacks any sense of fluid movement or quick freestyle boxing that's so readily and regularly apparent in the best games in the fighting genre. Then, some boxers actually dance to their own intro music. It enables you -- for the most part -- to fight as your favorite boxer, using his or her special skills and fighting style to win the championship belt. One last thing. This title employs EA's new CyberScan technology, which allows the boxers faces to be accurately reproduced in full polygonal glory. Knockout Kings 2001 est un jeu vidéo de boxe sorti en 2000 sur PlayStation et PlayStation 2.Le jeu a été développé et édité par Electronic Arts.. Il fait partie de la série Knockout Kings Last, there are several woman selections in most modes. The overall speed of the game is not bad, but when was the last time you complained about Tekken or Dead or Alive being too slow, and for that matter, Ready to Rumble 2? And players can select the introductory music for their specific intro. They also get clocked -- knocked out -- in a surprising range of ways. The real life fighters have pretty damn fast punch animations that are quite satisfying to watch.
That's where Career Mode comes in. You get a close up look at the boxer sitting in his seat in between each round, and when the guy takes on all of the effects -- swollen eyes, cut lips, pink marks, and all -- the overall effect is quite impressive. Simulation boxing games have been in the most part difficult to like. It's all about hammering away at each other for fun. EA has apparently tried to knick a bit of the old wrestling charm from the WWF in its boxing game. After all, what can punch can you pull off other than a head butt or an elbow when you're in a clench? Knockout Kings 2001 .