When a colony drops to zero morale, it will lose the game. We're survivors. It's tough fighting them zombies and all. Some were thought-provoking, even though clearly no further exploration of their disturbing insinuations can take place within the confines of the game. And we'll do anything it takes to keep it that way. This 11-player game is effectively one with two full colonies and a Lone Wolf; besides of some small setup alterations it works like a standard game. I am not at all unhappy that I own it, on the contrary. We're survivors. However, to play either the warring colonies variant or the lone wolf module, you need both Dead of Winter: A Crossroads Game and Dead of Winter: The Long Night. Combat is not a coin toss; on the contrary, it underlines the thinking man's game process that the colony leader at that point should follow. This shouldn't have happened. Style: 4 (Classy & Well Done) On the other hand, if you have a cooperative goal that you are both supposed to succeed in and you do, the revelation of the final winners can be an awkward experience. To me this looks like an exhibition game or a convention extravaganza; not something that can be organized by average Joe Gamer. This is the latest expansion for Dead of Winter in which two teams of players join up in rivaling colonies to duke it ... goes for main objective cards. Conclusion: Dead Of Winter: Warring Factions does not hide its true nature. The game is extremely replayable, provided that you can find the number of gamers it requires at the level of knowledge that makes the game enjoyable. Dead of Winter: Warring Colonies. The two items where Plaid Hat Games actively advertises two of its other games brought a smile to my face. It can, and it will. Finally, the Crossroads cards are resolved. You didn't think you'd do that on a coffee table, did you? For more info on Dead Of Winter: Warring Colonies and Plaid Hat Games visit its website at http://www.plaidhatgames.com. A page for describing Characters: Dead of Winter. Do not dream of playing Warring Colonies before you have been exposed to either version of the basic game for at least a handful of plays. And we'll do anything it takes to keep it that way. Engage in high intensity battles over resources and territory! Lone Wolf allows for an ever number of players to play (5 or higher), with one player not belonging to any of the two colonies. That isn't so because they are far away; everybody is using the same table after all. The greatest enemy of mankind is man himself. Warring Colonies works exactly on this premise: how well can you perform when, in addition to internal infighting, you also have an external one? Warring Colonies adds 15 new survivors to the semi-cooperative cast of Dead of Winter. One or two are admittedly adolescent or weird, none however stroke me as crass or in bad taste. I don't know of anybody that has 10 co-players as much into the game in order to organize an 11-player game. Antonios S's Summary: The greatest enemy of mankind is man himself. Don't forget that each time opposing colony members survive in your colony, morale drops. Dead of Winter is a meta-cooperative strategy board game for two to five players designed by Jonathan Gilmour and Isaac Vega through Plaid Hat Games.The game is set in a post-apocalyptic, zombie-infested colony.Players are faction leaders who must work together to ensure the colony's survival through incoming zombies and lack of supplies. The amount of table space that this game needs is extraordinary. In addition to the 16-page English rulebook which can also be found at the company's website free of charge, the game also contains the following: 50 Crossroads cards, 11 Crisis cards, 4 Main Objective cards, 10 Player reference Sheets, 15 Survivor cards, 43 Random Item cards, 8 Lone Wolf Secret Objectives, 14 Lone Wolf Mission cards, 10 Tactics cards, 33 Bullet tokens, 15 Survivor standees, one Lone Wolf Den location, one Combat tracker, one Lone Wolf Morale tracker, 15 plastic standee stands, one Sand Timer and two Combat dice. That would be Warring Colonies, the game mode where one colony is pitted against the other. This might be to drop the other colony's morale to 0, or to cooperate so that both colonies survive five rounds with five food at their disposal. Some, like Ashley Ross or Bev Russell, are … The Player Turns Phase works similarly to the one in the basic game. The game's elements are of the quality one has come to expect from the line both on components as well as design and art. Setup is not that different than the setup of a standard game. I enjoyed most of the mature Crossroads cards. This is a zombie-themed game after all. The Crossroads cards steal the show once again. Review of Dead of Winter: Warring Colonies. Both colonies can try to prevent a Crisis by contributing the relevant materials. In addition to the bullets that each faction is bidding, there are three additional ways to add bonuses to it. In fact, finding the right people to play Warring Factions is much harder than you think.